The Units in Conflict of Nations: Modern War are the foundational building blocks of your military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.
Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength.
Beginning your game with Tier 1 Technology from the early-modern period of the 1980s and early 90s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000s (Tier 2), and lastly, with ultra-modern units (Tier 3).
There are 9 types of units, each fit for a different role: Infantry, Armored, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles. Only infantry other than Special Forces can occupy territory.
A basic infantry unit, mobile and strong in defense.
A lightly armored unit that can provide support to artillery and armored vehicles.
A unit trained for naval combat. Naval infantry do not need a harbor to embark on or disembark from a transport ship.
A highly mobile shocktrooper that can be relocated easily via aircraft and perform Air Assaults.
An elite Infantry that uses its training in hard terrain and stealth to prepare ambushes and surprise attacks.
A cheap militia infantry that can be mobilised quickly and provide support to regular troops.
An infantry vehicle with a bonus to recon. Can reveal stealth units and is useful for killing infantry.
A well-armored and well-armed vehicle used in close-range combat. Especially effective against infantry.
A naval version of the Combat Recon vehicle, able to embark and disembark transport ships without the use of harbors.
An extremely heavily-armed unit, equally effective against light and armored troops. Often the main force of a ground assault, these require support from mechanized or motorized infantry.
A defensive armored vehicle designed to kill other armored vehicles.
A cheap, low-range artillery unit effective against stationary targets. Requires support from infantry units to be most effective.
A mobile version of the towed artillery, slightly stronger in both offense and defense. Requires support from infantry units to be most effective.
A long-range, mobile artillery unit tht provides artillery support to a wide area. Equally effective against Infantry and Armored units.
A low-range air support vehicle, providing anti-air capabilities to a single army.
A mid-range anti-air support unit, launching surface-to-air missiles at high-flying planes and fighters. Cannot attack helicopters.
A long-range air support system, providing anti-air capabilities to a wide region. Especially effective against missiles. Cannot attack helicopters.
A ground-based radar able to detect most units. Has almost no attack value, but is useful for tracking troops in an area.
A medium-armed helicopter specialized in killing infantry.
A heavily armed helicopter specializing in killing armored ground units.
A specialized helicopter designed to detect and destroy submarines.
A fast, anti-air fighter jet.
An Air Superiority fighter which is able to take off and land on aircraft carriers.
An Air Superiority fighter which is invisible to most radars. Does not declare war when flying through foreign airspace.
An anti-ground fighter jet.
A Strike Fighter which is able to take off and land on aircraft carriers.
A Strike Fighter which is invisible to most radars. Does not declare war when flying through foreign airspace.
An unmanned reconnaissance aircraft. Later versions of this unit can perform ground strikes. Does not declare war when flying through foreign airspace.
An anti-naval and anti-submarine aircraft.
An early warning aircraft which can detect distant ground and air movement. Has no attack value.
An AWACS which is able to take off from and land on aircraft carriers. Has no attack value.
Long-range heavy bomber which has the capability to launch missiles.
A Heavy Bomber which is invisible to most radars. Does not declare war when flying through foreign airspace.
A small fighting ship used in coastal defense.
A large, medium-range ship effective for anti-naval and anti-air combat. Has some anti-missile capabilities as well.
A small, agile fleet escort ship effective against naval units and submarines. Can carry and launch missiles.
A large armored ship dedicated to anti-naval warfare. Extremely effective against other ships.
A weak ship that can carry and launch aircraft and helicopters. Requires naval support in large fleets.
A submarine designed for anti-surface warfare.
A submarine with the capabilities to carry and launch missiles.
A conventional explosive warhead. Is effective against buildings.
A warhead which contains chemicals, killing units and citizens with ease while leaving infrastructure mostly unharmed.
A warhead containing nuclear weapons. Highly effective against buildings, units, and citizens.
A low-flying missile. Cruise missiles can be launched by submarines, launchers and some ships and aircraft. These are the cheapest and weakest.
A mid-range missile, launched by ballistic submarines and missile launchers. These cannot target troops.
An intercontinental missile delivered by ICBM Launchers. These are the most expensive and most powerful.
A ground launcher for cruise missiles.
A ground launcher for ballistic missiles.
A ground launcher for ICBM missiles.