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Supplies, components, fuel, electronics, rare materials, manpower, and money are the seven resources that are generated by cities and do not transfer between games, while gold is a valuable currency that is not generated by cities and does transfer between games. All non-gold resources can be bought in-game 5,000 for 2,500 gold through the market or ____ gold per resource when attempting to start building or mobilizing without enough resources. They are vital to create buildings and mobilize units, although not all buildings require all resources.

Production of all non-gold resources can be increased by:

Supplies

Supplies are one of the two resources needed for research and are used to create infantry, corvettes, and officers, among other units. It is often in short supply mid-game.

Supplies with box

Supplies x2 with box

Supplies with shadow

Supplies x2 with shadow

Components

Components are vital to create support, most naval units, and most air units. It is sometimes in short supply mid-game.

Components with box

Components x2 with box

Components with shadow

Components x2 with shadow

Fuel

Fuel is necessary for all units. It is often in short supply early-game.

Fuel with box

Fuel x2 with box

Fuel with shadow

Fuel x2 with shadow

Electronics

Electronics is necessary for all units. It is sometimes in short supply early-game.

Electronics with box

Electronics x2 with box

Electronics with shadow

Electronics x2 with shadow

Rare materials

Rare materials are one of two resources needed for research and are necessary for building arms industries. It is almost always in short supply early-game.

Rare materials with box

Rare materials x2 with box

Rare materials with shadow

Rare materials x2 with shadow

Manpower

Manpower is necessary to mobilize all units and to annex cities. If recruiting offices are not built, it is often in short supply early-game.

Manpower with box

Manpower x2 with box

Manpower with shadow

Manpower x2 with shadow

(unused sprites)

Money

Money is necessary to mobilize all units and to recruit and pay spies. It is also used to purchase other resources on the market. If arms industries are not built, it is often in short supply early-game.

Money with box

Money with shadow

Gold

Gold is a premium currency that is bought using money or is earned through having a large number of victory points at the end of a game. It is very useful: it can accelerate construction and research; it can heal units that are not fighting; and it can be used to wreak havoc and identify armies in other nations. Sometimes, when one logs onto Conflict of Nations, a 10-minute personal sale starts where one will receive upwards of 20% more gold than usual.

Gold with shadow

Trivia

  • In its early days, Conflict of Nations would have gold sales were 15 minutes long and allowed buyers to receive upwards of 1,000% more gold than usual.